Dr Brigid Costello

Senior Lecturer (Media Convenor)
PhD UTS, MVA USyd, BA(Film and TV) AFTRS, BA(Communications) UTS.
School of the Arts & Media

Contact

+61 2 9385 6805
+61 2 9385 6812
Room 311P, Level 3, Robert Webster
Kensington Campus
Fields: Computer-Human Interaction, Digital and Interaction Design, Computer Gaming and Animation, Communication Technology and Digital Media Studies
Tags: Expanding Knowledge in the Information and Computing Sciences, Expanding Knowledge in Languages, Communication and Culture, The Media

Research

My research centres on two key areas; the affective dimensions of interactive experience and methods for the analysis of audience response. In particular, my research focuses on play and the affective dimensions of playful interactive experience, for example, within games, websites, museum exhibits and interactive art. My publications examine the areas of playful interaction design, user experience, user evaluation methods, game design and serious games.

Publications

    Book Chapters

    • Marsh T; Costello B, 2013, 'Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 116 - 124, http://dx.doi.org/10.1007/978-3-642-37157-8_15
    • Costello BM, 2011, 'Many voices, one project', in Candy L; Edmonds E (ed.), Interacting: Art, research and the creative practitioner, edn. 1st, Libri Publishing, UK, pp. 182 - 194
    • Costello BM; Edmonds E, 2009, 'Art, Innovation and Engagement', in Turnbull D (ed.), Image Ecologies, edn. Original, DAB DOCS, UTS, Sydney, pp. 32 - 39
    • Costello BM; Kibby M, 2004, 'Performing Masculinity, Revisioning Sexuality: Adult Internet Video Sites', in Lind RA (ed.), Race/Gender/Media: Considering Diversity Across Audience, Content, and Producers, edn. Original, Allyn and Bacon, United States, pp. 322 - 330
    • Kibby M; Costello B, 1999, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Men and Masculinities, edn. 4, pp. 352 - 364, http://dx.doi.org/10.1177/1097184X99001004002

    Journal articles

    • Costello BM, 2016, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, http://dx.doi.org/10.1177/1555412016646668
    • Michael M; Costello B; Mooney-Somers J; Kerridge I, 2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, vol. 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983
    • Costello B, 2014, 'Rhythms of Kinesthetic Empathy', Leonardo, vol. 47, pp. 258 - 259, http://dx.doi.org/10.1162/LEON_a_00768
    • Ryan M; Costello B, 2012, 'My friend scarlet: Interactive tragedy in the path', Games and Culture, vol. 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314
    • Candy L; Costello B, 2008, 'Interaction design and creative practice', Design Studies, vol. 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002
    • Costello B, 2007, 'A pleasure framework', Leonardo, vol. 40, pp. 370 - 371
    • Costello BM; Amitani S; Bilda Z, 2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, vol. 2 (4), pp. 225 - 238
    • Costello BM; Chesher C, 2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, vol. 110, pp. 5 - 9
    • Kibby M; Costello B, 2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, vol. 4, pp. 353 - 369, http://dx.doi.org/10.1177/136346001004003005

    Conference Papers

    • Costello BM, 2016, 'Rhythmic entrainment in games', in Marsh T; Ma M; Oliviera MF; Baalsrud Hauge J; Göbel S (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer International Publishing, Brisbane, QLD, Australia, pp. 220 - 230, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_21
    • Marsh T; Costello B, 2012, 'Experience in serious games: Between positive and serious experience', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 255 - 267, http://dx.doi.org/10.1007/978-3-642-33687-4_22
    • Ryan MR; Costello BM; Stapleton A, 2012, 'Deep Learning Games through the Lens of the Toy', in Proceedings of Meaningful Play 2012, http://meaningfulplay.msu.edu/proceedings2012/, East Lansing, Michigan, pp. 1 - 29, presented at Meaningful Play, East Lansing, Michigan, 18 - 20 October 2012, http://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_6.pdf
    • Stapleton A; Costello BM; Ryan MR, 2012, 'Threshold Concepts: Implications for Game Design', in SimTecT 2012: Simulation - Integrated Solutions, Simulation Australia Ltd, Adelaide, Australia, pp. 1 - 6, presented at SimTecT, Adelaide, Australia, 18 - 21 June 2012
    • Costello BM; Edmonds EA, 2009, 'Directed and Emergent Play', in C & C 09: PROCEEDINGS OF THE 2009 ACM SIGCHI CONFERENCE ON CREATIVITY AND COGNITION, ASSOC COMPUTING MACHINERY, Berkeley, CA, pp. 107 - 116, presented at ACM SIGCHI Conference on Creativity and Cognition 2009, Berkeley, CA, 27 - 30 October 2009, http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000281245100015&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a
    • Costello B; Edmonds E, 2009, 'A tool for characterizing the experience of play', in Proceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009, http://dx.doi.org/10.1145/1746050.1746052
    • Costello B; Edmonds E, 2007, 'A study in play, pleasure and interaction design', in Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, pp. 76 - 91, http://dx.doi.org/10.1145/1314161.1314168
    • Costello BM; Edmonds E; Weakley A, 2005, 'Reading and Writing Collaborative Creative Process', in 1st International Conference on Online Communities and Social Computing at HCII 2005, 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, presented at 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, 22 - 27 July 2005
    • Costello BM; Muller L; Amitani S; Edmonds E, 2005, 'Understanding the Experience of Interactive Art: lamascope in Beta_space', in 2nd Australasian conference on Interactive Entertainment, 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, presented at 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, 23 - 25 November 2005
    • Costello BM, 2004, 'Supporting Artistic Collaborations', in Raya MA; Solaz BR (eds.), 7th Annual International Workshop Presence 2004, 7th Annual International Workshop Presence 2004, Valencia, Spain, pp. 287 - 293, presented at 7th Annual International Workshop Presence 2004, Valencia, Spain, 13 - 15 October 2004

    Theses / Dissertations

    Conference Presentations

    • Costello B, 2016, 'Blown Away (Sydney 365, 2014)', in Blown Away (Sydney 365, 2014), Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_30
    • Costello B, 2014, 'Rhythmic Experience and Gameplay', in Rhythmic Experience and Gameplay, 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, presented at 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, 17 - 14 June 2014, http://digraa.org/wp-content/uploads/2014/06/12_costello.pdf

    Creative Works (non-textual)

    • Costello B, 2015, Blown Away (Sydney, 365, 2014), ERNEST EDMONDS: a retrospective 1965-2015, Art and Design Faculty, Tsinghua University, Beijing, China, 03 - 17 September 2015, medium: Video installation
    • Costello BM, 2009, Just a Bit of Spin (v2), Image Ecologies, UTS Foyer Gallery; University of Technology, Sydney, 25 June - 29 July 2009
    • Costello BM, 2007, Just a Bit of Spin, Just a Bit of Spin, 01 January 2007
    • Costello BM; MacInnes A, 2004, Sprung!, The Digital Art Show of Graphite 2004, 01 January 2004

Teaching

Brigid teaches interaction design within the BMedia programs.
This year she will convene:
MDIA1000 Working with Time, Space and Experience
MDIA2010 Serious Games

Other information

Selected Cinematography Credits

Desire Lines (2001), 16mm short drama Dir. Annie Beauchamp.

Somewhere Between Light and Reflection (1998), Documentary, Dir. Harriet McKern, Prod. Susan McKinnon.

Weaning Maxi (1997), Experimental Short, Dir./Prod. Harriet McKern.

Gino (1993), 2nd Unit Cinematography, 35mm feature, Dir. Jackie McKimmie.

A Parade (1993), 35mm short documentary Dir. Tony Twigg.

Lipstick (1993), 35mm short documentary Dir. Harriet McKern.

Purge (1993), 16mm short drama, produced by the NZ Film Commission.

Bad Boy Bubby (1992), Contributing Cinematography, 35mm feature Dir. Rolf De Heer.

Pandoras Box (1992), 35mm short Dir. Annie Beauchamp.

Call it Poetry Tonight (1992), Co- cinematographer, Betacam documentary, produced by Media 2000 and ABC television.